Oh, and did I say? It uses the gyro controls so you can move around to change what you see on the screen and to aim. The skill comes in being able to judge which baddie is really your most immediate threat, fire your weapons or move to shelter, while dodging incoming bullets and looking around you to check for new threats. So stand still and the world around you moves at a snail’s pace – bullets inch their way towards you and shards of glass fall serenely … but pick up a weapon, shoot or or move in any direction and suddenly time restarts and it all gets very scary indeed.
![superhot win using only hotswitch superhot win using only hotswitch](https://venturebeat.com/wp-content/uploads/2018/09/Screenshot-35.png)
But the most brilliant aspect of the game is hinted at by its strapline: “Time moves when you move”.
![superhot win using only hotswitch superhot win using only hotswitch](https://cs.cheggcdn.com/covers2/180000/180595_1388992402_Width288.jpg)
You can also use your fists if you can get close enough and each level ends when either you are killed (1 bullet or 1 punch is enough) or you kill all the baddies – so far all normal FPS stuff. In each level you are dropped into a whitewashed landscape where red objects are enemies that must be killed and black objects are weapons to shoot or throw. It also combines a disorienting back story which suggests you are hacking into the game itself and a shadowy admin is exerting mind control over you, and while this is odd it doesn’t detract from the fun in the game itself. SuperHot is the unlikely hybrid of a “strategy game” with a “first-person shoot-em-up” (FPS), which works amazingly well. There are many different types of computer game and I’ve played most over the years but the games that intrigue me most are the ones that bend the rules and play with the standard genres.